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Company of heroes 1 cutscenes
Company of heroes 1 cutscenes






company of heroes 1 cutscenes

Telephone wires snap and spark as they're cut. Buildings realistically crumble in pieces and get holes blown in them as they're hit by shells. Everything on the battlefield is also destroyable and is animated in extraordinary detail. Soldier animations as they run, duck and dive on the battlefield are fluid, and a real physics engine creates some amazing scenes as bodies are thrown through the air by artillery fire.

company of heroes 1 cutscenes

In general terms, of course, they look amazing. In fact, the cutscenes are just one element of just how impressive Company of Heroes' graphics are. Each mission is preceded by a well done in-engine cutscene and briefing. The single-player campaign consists of 15 long and enjoyable missions ranging from capturing the town of Cherbourg to a covert operation to take out a V2 launch site to a truly horrific battle through the hedgerows to capture Hill 192. Specifically, it follows the travels of Able Company as they go from the horrific landing at Normandy Beach through the push through the French countryside, culminating with the collapse of the German 7th Army. It's a brilliant combination of incredibly deep real-time strategy, beautiful presentation and innovative features that make it one of the best gaming experiences of 2006 to date.Ĭompany of Heroes is based in World War II. Fortunately for strategy gamers who have been eagerly awaiting Relic's latest, Company of Heroes is beyond a souped-up version of Dawn of War. Relic's previous RTS, Warhammer 40,000: Dawn of War, was by any measure a great game, so it stands to reason that a new RTS based on the gameplay of Dawn of War would probably be every bit as, well, great. I've always believed that the gap between the great and truly spectacular is much wider than that between the good and the great.








Company of heroes 1 cutscenes